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Monthly Archives: October 2011
@ – THE symbol of Digital Culture
@ is perhaps the iconic symbol of digital culture and computer use. More so even than the ubiquitous “www.”. The @ symbol we all use in e-mail came about very early on in the development of computer networks and inter-personal … Continue reading
Who is Me, My Avatar and His Clone
Experiments with avatar cloning facilities as a basis for non-player characters (NPCs) in the latest development versions of OpenSim… for a possible visual artifact as part of the MSc in e-Learning Digital Cultures Course.
tonight’s transcript
Really enjoyable chat tonight – thanks all. Here’s the transcript.
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Through the Keyhole
I am travelling this week and in a location with no broadband or desktop computer. When travelling like this, I usually use a mobile device and 3G wireless access and limit myself to basic e-mail and a few low bandwidth … Continue reading
Week 1 Summary
Trying to sum up my introductions and look back at the first week of the course. While I have no fear of technology, and readily embrace it, I still had no idea what to “do” with it. I set up … Continue reading
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Week 2 – Virtually real
World builder neatly illustrated how the digital brings new dimensions to virtuality, specifically the possibility to construct, interact with and change an illusionary reality rather than merely passively experience it. At the outset of the film clip the distinction between … Continue reading
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Week two: Rhizomes and portals
I’ve been looking back at how my lifestream developed last week, keeping in mind my thoughts on its, possible, randomness and it struck me that, rather than random it was developing in a different way than we normally expect any … Continue reading
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Before leaving Hand …..
I really enjoyed the style of the Hand article so much so that I wanted to capture some of my favourite phrases before moving on. These might also provide sparks my visual artefact. About the all embracing boundaryless network….. “Interoperable, … Continue reading
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Why the dichotomy?
The films at the first festival were interesting illustrations of the polarised views of the impact of technology on society. Both Collossus and Bendito Machine depict a swing from hopeful utopian visions of the benefits of technology to society, for … Continue reading
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Thoughts on Cyberspace
While reading the Bell (2001) article I kept remembering the movie Hackers from 1995. The teen stars are counter culture and fighting the man… everything from their style of dress to their attitude is counter culture, punk influenced… and perhaps … Continue reading
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