Lifestream Week 3

The White Screen of (Slow) Death

The week was characterised for me by being on travel and working with mobile devices and a slow 3G connection. It is a time to remember that not all our students and distance learners are on fast broadband networks, and every item of content, image and thumbnail download and reload for trivial clicks must be paid for. I experienced blank white browsers screens for over a minute while typical content management systems like WordPress composed their page for rendering… made up of hundreds of images and user icons.. and then showed it all at once.. immediately followed by some click to get you really where you want to be (like login prompt) followed by a total reload of every one of the same content items. These systems are poorly designed for bandwidth limited connections, mobile devices and so on. The systems seem not to have provided fall back styles, and forgotten the art of low bandwidth images, progressive rendering of pages with image and tables sizes predefined, etc.

Twitter, Discussion Forums and Blogs

My life stream this week indicates I can continue to interact reasonably well with others I collaborate with via Twitter while on travel. Though not having a simple way to view new tweets to #tags is an issue… only supported in systems I have with TwitterDeck on my desktops. Threaded discussion Forums are easy to follow, keep up to date with and input to, they can be looked back over indefinitely, searched, and new posts can easily be seen. I would say should be a preferred mode of operations for distance educators. Skype is okay if permitted in your location, but is bandwidth hungry, needs a 100% time connection (3G can drop out frequently in low signal areas), but not ideal for some topics that do not require synconicity. Blog posting are possible, but massive over use of images, header images and so on make this an expensive and time consuming frustrating process for the distance learner or user.

Reading and Comments

I did manage to get on top of core readings for my MSc in e-Learning modules and do some of the secondary reading. That was useful to interact with other students. It allowed for a bit of fun on the Digital Cultures course Skye chat this week, where one of the core reading authors was present. I was half serious about my comment on “tabloid headlines” for phrases such as “uncanny” environments and “hierarchical violence”. But “strangely” and in “uncanny” way I find myself using those phrases as I start to look at a visual artifact for week 4.

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Week 2 Summary

Other worlds… a great theme, and one which recurs in many of my favorite science fiction stories.  Taken literally, it could simply be the idea of a world different from our own… another planet, another galaxy, another time, another dimension.  But I feel it can also be about the choices we make… the red or blue pill? Each choice sets you on a new path…  but which is the right path?  What is truth?  How do we know?

rabbit hole

Daniel makes a very interesting point in her blog that I agree with: “we can actually make the astonishing claim that there is no such thing as one absolute definition of reality.“  We can look at a film like the Poetic Holodeck and argue about various interpretations, but what is to say which is the right interpretation?  If the holodeck is sentient and chooses to create a mountain for itself, then why are we questioning its choice?  As far as we are aware, maybe that is the holodeck’s definition of reality.

In World Builder the man creates a world, and rushes to make every detail perfect in anticipation of the arrival of the woman.  But then he hides from her and watches her enjoy his creation.  At the end we find that she is in a coma like state, and in the “neuro holographic recovery unit.”  So an interpretation might be that he is trying to help her recover be recreating a favorite memory… but if we each have our own definitions of reality, his recreation of the memory can’t possibly be the same as hers.  So certainly she would be aware that his creation was not real, wouldn’t she?

If we have no “absolute definition of reality” then how can we hope to share our experiences and life with anyone, when everyone is experiencing their own world?  Perhaps Other Worlds then is not so far reaching as some far off magical land, but simply how the person next to you is experiencing this same existence… and it is as other worldly and foreign to you as science fiction.  But isn’t that what it is to be human?  To strive to understand the different reality, and to be more alike, to find similarities, to share?

cloning

I always find it interesting that we use stories involving androids and aliens to try and define what it means to be human.  It’s almost as if we cannot look at ourselves, and need to have an other worldy being see us, and to see through his/her/it’s eyes to find clarity.  Are we the collection of our experiences and when we die, we are lost like tears in the rain?

Or are we something more?  What makes us human, as opposed to meat sacks making noise with our meat flaps?

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Is it our individuality, or the sum of our collection of choices that make us human?

choices

Or is it that we have the ability to ask these questions… to wonder about our existence… to try and find connections and similarities with others, but still want to be separate and unique?  Why is it a recurring theme in science fiction that android’s want to be more human, or the perfect human?  Isn’t that just our projecting ourselves onto the android, so that we can relate?  Why wouldn’t the android want to be the perfect android?  I for one can’t wait until a day when I might be able to ask.

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@ – THE symbol of Digital Culture

@ is perhaps the iconic symbol of digital culture and computer use. More so even than the ubiquitous “www.”.

The @ symbol we all use in e-mail came about very early on in the development of computer networks and inter-personal collaboration. In fact it was used on some of the very first Digital Equipment Company (DEC) Programmed Data Processor (PDP) machines (DEC PDP-10s) that were connected together to form the ARPANet around 1969. ARPANet was the predecessor of today’s Internet. Ray Tomlinson working at BBN (who built some of the packet switching systems that form the basis for the Internet) extended a local single computer programme which left messages for other users so you could pass messages between nodes on ARPANet by addressing a user with user@host.

The Edinburgh AI Department ran the DEC PDP-10 for the UK AI community which was connected to the ARPANet. As a PhD student in 1972-1975 I used the local PDP-10 and one at Stanford for my research work in AI planning, and I recall using the send message program and user@host frequently to leave messages for other AI planning PhD students I collaborated with such as Gerry Sussman at MIT and Earl Sacerdoti at Stanford University.

See for example http://inventors.about.com/od/estartinventions/a/email.htm.

The @ (“at”) symbol though does have quite a history and goes back far earlier than the internet and the emergence of digital culture, see http://email.about.com/cs/emailhistory/a/at_history.htm.

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Who is Me, My Avatar and His Clone

Experiments with avatar cloning facilities as a basis for non-player characters (NPCs) in the latest development versions of OpenSim… for a possible visual artifact as part of the MSc in e-Learning Digital Cultures Course.

Me and My Clone

Me and My Clone

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tonight’s transcript

Really enjoyable chat tonight – thanks all. Here’s the transcript.

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Through the Keyhole

I am travelling this week and in a location with no broadband or desktop computer. When travelling like this, I usually use a mobile device and 3G wireless access and limit myself to basic e-mail and a few low bandwidth browser operations. I make notes and lists of things to do on my return. But the period of absence from Edinburgh was longer than usual this time, and thing can start to build up quickly. After a few days I find I am spending longer making notes on what I must do when I return than actually working on something productive.

The (lack of) speed and (lack of) screen real estate becomes a serious problem for much of the type of work I do, but this week that was made more acute with the types of web pages and visual material in use on the MSc in e-Learning courses. The typical type of web page served by a CMS like WordPress, Drupal or Joomla, and even Twitter, is filled with images, thumbnails, and other bandwidth hungry elements, and if usually designed with style layouts which do not allow for progressive rendering. A blank page is offered while many many elements download and then the page appears some time later. These sorts of sites are almost unusable on a typical 3G connection independent of screen size… and this becomes especially frustrating if this is the bulk of the material being accessed.

I quickly developed a sense that I was peering at the world through a very small key hole.

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Week 1 Summary

Trying to sum up my introductions and look back at the first week of the course.  While I have no fear of technology, and readily embrace it, I still had no idea what to “do” with it.  I set up the Lifestream, I pulled in the feeds from Twitter, Delicious, and Tumblr, and then…  what?  I suppose I expected something to happen.  I would magically be provided with a wonderful blog that people would be interested in reading…

Clarke's Third LawBut obviously I need to feed the machine to get the content… which brings me to my thoughts on Bendito Machine.  The machine needs to be fed…it needs the viewers to react and follow it… those distracted (eating ice cream) or who turn away are punished.

The connections made between technology and religion / deity were not ones I had really thought about before viewing the film.  Has television replaced our god?  Or as in the film at the 2:40 mark when the ‘priest’ hits the idol / TV on the top, and it grows horns, has television replaced our concept of the devil?  It seems more the latter in the film as the TV randomly kicks the viewers or jumps out of the way while the viewers are run over by a car. (3:40 mark)  Has the internet killed the old god and now replaced it?

When I watched the eXistenZ clip for the first time, I had no idea what I was seeing, and could not relate it to the course as I had not seen the full film, nor did I understand the context.  It was only during the SynchTube session that it became clear that the characters were playing a game.  Looking back now, when Jeremy asked me to answer my own question about the link between the two clips, and I said “machine as god, or messenger from god in bendito… machine controlling free will in this one, and if we are made in gods image and god gave us free will… machine is god?” I was only tossing an idea out there… but I still believe the link works.  The same link could be proposed for the other clips from 2001: A Space Odyssey, and Colossus in that the machines have become gods in their control over their subjects.

The computer (HAL) tries to control Dave in 2001 and when it cannot, tries to kill him.  Colossus tries to take control of the world, and threatens to kill those that are not compliant.  Bendito’s machine kills those that aren’t following.  The bot/machine/god in eXistenZ tries to kill Jude Law.  The clips don’t make it clear, but one can assume that the characters in the end had to turn off the machines as Dave did to HAL in 2001.  So what is the moral of the story?  In stories of typical dystopian societies, the citizens eventually find a way to escape from the machine/god/big brother control and regain their free will.

Are we destined to create a dystopia?  Is Hand’s “Global Information Culture” where everyone has access to information the first step in creating a society where we unconditionally trust the machine for information / culture / spiritual nourishment?  Information itself may not be dangerous, but the context in which it is offered can change our outlook.  How far fetched is it to imagine a time when the machine begins to decide the context in which the information is shared, in order to maintain order, or help guide us, or establish control?  Excuse me while I go start building my bunker to hide from Skynet

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Week 2 – Virtually real

World builder neatly illustrated how the digital brings new dimensions to virtuality, specifically the possibility to construct, interact with and change an illusionary reality rather than merely passively experience it. At the outset of the film clip the distinction between what is virtual and what is real is clear cut. The unrendered ‘prims’ are unquestionably virtual and the male character part of the real world. As the film proceeds the virtual world takes shape and appears more and more real reaching a climax when bird song is introduced. (This reminded me of Sterne’s point about virtuality not just being a visual phenomenon.) The separation of the real and the virtual become puzzling blurred when the girl enters the scene and we begin to question why she is there. She is slightly transparent so not quite real but neither does she seem to be something the ‘builder’ has constructed. Is she perhaps a memory he is conjuring up? Or perhaps this is a dream or unconscious experience he has constructed for her. For that matter do memories or dreams count as real or virtual? Is interactive virtuality solely a product of the digital? The piece ends with and interesting ethical twist – is she alive and to what extent conscious? Is he manipulating her mind via his constructions? To whose benefit?

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Week two: Rhizomes and portals

I’ve been looking back at how my lifestream developed last week, keeping in mind my thoughts on its, possible, randomness and it struck me that, rather than random it was developing in a different way than we normally expect any piece of writing to do so. So I took a look back at Deleuze and Guattari’s notion of the ‘Rhizome’ and it seemed to be quite apt in more ways than one –

http://ensemble.va.com.au/enslogic/text/smn_lct08.htm

The above is a link to a site on electronic writing, with examples, theory and so on,  that quoted D&G’s explanation of the rhizome, including – ‘It has neither beginning nor end, but always a middle (milieu) from which it grows and which it overspills’ – which seemed rather apt, along with the notion of a rhizome as an organic, non-linear, interconnected, manner of ‘writing’.

The site also suggested that ‘the concept of the Rhizome as developed by Deleuze and Guattari in A Thousand Plateaus is highly relevant to a discussion of ‘a shifting configuration of media-elements; a conflation of language systems’ and goes on to discuss the notion of signification of image, sound and text. This already links my first week’s thoughts, from Hand, on ‘the global circulation of information (whether images, text, sound)’ (p.18), and my looking back at Barthes Image Music Text, with my second week’s thoughts on how the lifestream is developing, and forward to this week’s reading of Bayne on the strangeness of digital space, presence etc. and of Kress on signifiers and signs and the relation of words or images to things. I’ll leave any more thoughts on Kress and linguistic theory and on ‘a shifting configuration of media-elements’ until the end, or perhaps middle, of this week’s lifestream.

 

Carrying on from last week, and in relation to Hand on whether digital culture is a promise or a threat, a freeing or an enslaving, there seems to be a stream of stories in the news that continually address aspects of this dualistic, or sometimes polarized, view. Looking for good scholarly sites on digital culture I came across

http://www.digitalcultureandeducation.com

and looking back through the editions found an article called  ‘Look at me! Look at me! Self-representation and self-exposure through online networks’. The nuances of representation and exposure seem to me to exemplify the fine line between promise and threat. Our society values the notion of individuality, self-representation and expression and online networking provides a global stage. However, as discussed this week with a colleague, we are increasingly worried about the selfishness of our society where self-expression, or exposure, often takes precedence over a communal approach. Of course it could be argued that Facebook is a global community, and it has that element, but it is also a place to perform and sometimes its excesses and dangers are all too apparent. Or one might think that, in fact, Facebook and other social networks, offer no individual expression or freedom at all, but are just new ways to control as suggested in the Guardian’s article on ‘digital serfdom’ –

http://www.guardian.co.uk/technology/2011/sep/27/facebook-open-graph-web-underclass?CMP=twt_gu

 

Perhaps the problem with digital culture is that the promise and the threat are co-existent and difficult to control given the internet’s lack of boundaries spatially and, perhaps, ethically. For instance, I looked at the Guardian story about an ITV programme mistakenly using video game footage as ‘factual footage’ –

 

http://www.guardian.co.uk/media/2011/sep/28/danger-youtube-factual-footage?CMP=twt_gu

 

I thought this interesting in light of Mark Poster’s question ‘how can mediated cultural acts be evaluated?’ (Poster 2006, 141). His discussion over whether the same ethical values can be applied to new media, or even if those ethics exist(ed) outside new media, left me asking if it really mattered. Of course it should matter that a news programme, albeit mistakenly, uses an ‘unreal’ image to illustrate a ‘real’ story. But with media manipulation, and the fact that we never really know if what we see online or in the media is authentic, I wondered if using a false image really mattered if it represented the real. The rhizome-like nature of my lifestream again becomes apparent, looking forward to the notion of words/images and authenticity this week.

 

I suppose somewhat fittingly, I was also thinking about portals last week, with the theme of other worlds; portals being links between the ‘real’ and the ‘other’, or as often seen in fiction, ‘fantasy’. While watching the Matrix clip (I have to admit never having wanted to watch the film…) I noticed Neo referred to the Matrix as ‘everywhere….it is all around you’ and I began thinking about ways that reality and other worlds are related. In much fantasy literature the real and the other are separate entities with a portal through which characters must pass to go from one to the other; think Harry Potter or The Lion the Witch and the Wardrobe or Star Trek’s The Guardian of Forever:

 

 

 

 

 

 

The Star Trek portal is interesting in that it links an ‘other’ SF world with what we consider ‘real’ historical worlds. Of course there are fantasies of other worlds that are self-contained and do not reference any authentic world literally, such as Lord of the Rings. But perhaps, as with the clip from existenZ, digital culture increasingly blurs the lines between the ‘real’ and the ‘other’. And with that we are back to the rhizome (un)structure, looking forward to Bayne’s paper on uncanny spaces and identities.

 

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Before leaving Hand …..

I really enjoyed the style of the Hand article so much so that I wanted to capture some of my favourite phrases before moving on. These might also provide sparks my visual artefact.

About the all embracing boundaryless network…..

“Interoperable, interconnected infrastructures and the perpetual interfacing of the screened world.”

An interesting definition of culture…

“Culture in terms of symbolic and material resources circulation as information flows.”

In relation to a shift in the locus of power…

“Power of flows taking precedence over the flows of power”

and

“Foucault’s panopticon has been given digital wings and now operates through the capillaries of information flows”

Powerful metaphores indeed!

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