Last night’s synchtube transcript

 

 

Here it is. Thanks everyone for an interesting hour’s chat.

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Descending the Trees

Could ‘digital culture’ refer to ‘an essentially heterogeneous reality’, a flattened ‘plane of consistency’ where’lines of segmentarity’ and ‘lines of flight’ weave into each other, excluding a dichotomy, and a relationship of power, a rhizome in one word (Deleuze & Guattari, 1987).

My analysis of a term into a root word and a modifier can be easily traced back to a syntactic tree structure where the noun forms a head and the adjective takes the subjugated position of a specifier. With Chomskyan transformational-generative grammar forming part of my background, I can’t help seeing the language in forms of aborescent structures, maybe rich the complexity of layers but with dichotomous relationships as an underlying organising principle. I can see movements mapped our but always with clear ports of departure and clear destinations, all of them subject to rules of government and power. Yet, according to Deleuze and Guattari (1987), this representation of the linguistic reality is not abstract enough …

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If the language is  indeed closely related to culture, then my linguistic musings on the nature of ‘digital culture’ are devoid of substance. If ‘digital culture’ is analysed from the rhizome perspective, the relationship between the two can be seen in a surprisingly different light.

Disassembling ...

Like in the famous example of a wasp and an orchid as a visualisation of the processes of deterritorialisation and reterritorialisation, the culture deterritorialises by becoming detached, disembodied and dis-embedded from its temporal and spatial contexts (Hand, 2008) as it flows into the capillaries of the Web as information. The ubiquity allows the digital to reterritorialise – ‘the project of everware is nothing less than the colonisation of everyday life by technology’ (Greenfield, 2006 in Hand, 2008) (although the term ‘colonisation’ reintroduces the notions of power). However, simultaneously, it is deterritorialised as it becomes part of the ubiquitous culture (by being infiltrated and taken over, to use Hand’s ‘power’ discourse) and then it reterritorialises the culture by transporting its artefacts.

The result is an emergence of new concepts and convergence of thereof with existing objects and practices, producing novel understandings (Hand, 2008). In the process of aggregation, repurposing, mashing-up and creative recombination, new cultural artefacts are released into the circulation (Off Book Visual Culture Online or Life in a Day)

This way the notion of imitation can be excluded as the claim that digital culture is a form of culture (either superior in utopian terms of inferior, disruptive in dystopic terms) does not hold truth any more as there are no universals, no dualisms. Rather  fragments of code characteristic for one and the other are captured and mutually exchanged allowing the digital and the culture to become the other, a becoming-digital of the culture and a becoming-culture of the digital. The boundaries are blurred in the most fantastic post-human fashion (think also of the flattened relationship between the symbol and the signified as described by Kristeva and further illustrated  by Bayne, 2008 in her example of how the avatar – the digital- often becomes what it signifies, that is the identity of the user). If so, there can be no clear answer whether digital cultures bring a promise or a threat, a utopian or a dystopic future as they are not subject to a cause-and-effect representation but a much more complex multiplicity, a machinic assemblage, surprisingly a relief for a person brought up on Chomskyan trees.

... and reassembling!

 

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Lifestream Week 2

I am finding the summary of logos postings, comments and image uploads that I engage in across a typical work week an interesting observational sport.  I did a bit of analysis of the keywords and phrases in my postings across edc11.education (for EDEDC11) and Holyrood Park (for IDEL11)  and a Wordle scatter diagram of the phrases used.. and it shows a lot of consistency in the topics I blog about across the two areas.  The “Life Wall” which I put quite a bit of energy into in the first two weeks of the MSc in e-Learning figures most prominently.

Wordle Diagram for EDC11 as at 28-Sep-2011

Wordle Diagram for EDC11 as at 28-Sep-2011

My Life Wall at http://atate.org is now pretty much as I wanted it to be… though I have yet to work out how to properly add tags onto the Google map.

I had quite a few tweets and some blog entries about “Other Worlds” a theme of the film fest and tweeting events on EDEDC11 this week.  I drew attention to some highly detailed world and imaginative worlds developed in film (Avatar), Prose (Larry Niven’s Ringworld), Games (Gran Turismo) and Artworks (Vincent Van Gogh’s “Starry Night” reconstruction in Second Life).  It allowed for some enthusiastic exchanges between myself and other class members on these areas. I provided YouTube video links for these in SynchTube at http://www.synchtube.com/r/aiaustin.

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tech update

hello all! Just a few brief points about various course technology related stuff.

beautiful decay ~ the rainbow Alley area of Glasgow1. Logging in: you may have noticed at the start of the course that the ‘login’ links on your own blogs weren’t working properly – they should be now. So if you are not already logged in via EASE when you arrive at the site, you now have the choice of logging in via the main course page (ie: this page) or from your own blog’s “login” link. Let me know if you have any issues with logging in.

2. Spam: if you were getting lots of spam comments on your blog up til yesterday, this should now reduce significantly – apologies for any inconvenience.

3. Time zones: Austin noticed that the time stamps on comments were an hour out from Edinburgh time – I’ve adjusted this on the main blog, but if you want to change the time zone on your own blog (to whatever you like!), you can do this in the “Settings” on your dashboard.

4. Duplicate lifestreams: If your blog has two lifestream pages, you can delete one of these. KEEP the one that is called “My Lifestream” (which organises content by date) and DELETE the one that is just called “Lifestream”.

5. Tags: you might notice on the home page of the site that there is a section in the righthand column called “Tags” – these are keywords pulled from all posts across the site. So, if you write a new blog post, consider adding a few keywords in the “Post Tags” box beside the main blog window, and these will be added to the tag cloud for the site.

Happy tweeting, blogging and lifestreaming!

Jen
Creative Commons License photo credit: indigo_girl

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Recollections of the first few years of the net

While reading Bell (2001) I was reminded of the time in the late 1960s and early 1970s when cyberculture was beginning.. and how quickly it grew after basic computer access and communication became possible.  We are social beings. Let me recall a few things as stepping stones.

My own use of computers began in the days before networks were seriously developed. Computers were largely standalone big machines in air cooled facilities.  My first programming exercises at a night class at Leeds Polytechnic around 1967 were submitted on coding sheets via punch operators on punched cards and the turn round was one week to the next evening class.

Things improved when I went to the University at Lancaster in 1969… we could punch our own cards :-) and then leave them in pigeon holes to be run overnight on the University’s single ICL 1900 computer. A mistake in the program due to a simple typo was a no no if you wanted to get a result.  We could program via flip switches in octal code a DEC PDP-8 that was the size of a large upright fridge freezer.  I write some interrupt routines for a disc driver on a a basic operating system using a limit of 1K words of memory on that around 1970.

But things were changing and interactive access to the same type of computer was coming thanks to a link up between Edinburgh University AI people and Malcolm Atkinson, then the Computer Manager at Lancaster, and since then a long term colleague, co-investigator and recently Director of the National e-Science Centre based in Edinburgh.  A precocious 17 year old programmer called John Scott at Lancaster wrote a real time access version of the Edinburgh POP-2 Language for the ICL 1900 and we were away into the cyberworld for real.  We learned POP-2 for most of our programming exercises, for data structures, and for a new AI course at Edinburgh around 1970-1971 which I signed onto.  These, and the consequent links to Edinburgh researchers interested in planning using computers set the direction for my whole career.  With encouragement from Donald Michie and Jim Doran at Edinburgh I did a final year undergraduate project to build my first AI planner – Graph Traverser 4 – and used a “compilation” approach to how plans were composed. I applied it to a range of benchmark tasks that others had tried their planners on. It far outperformed the others.  In July 1972 I  was able to get a small grant to allow my continued work on this and its writeup to continue after my degree – my very first research grant!

Donald Michie in Edinburgh had offered me a PhD place at Edinburgh and I joined him at the Department of Machine Intelligence and Perception in October 1972.  Real time access terminals using POP-2 and the time sharing Multi-POP system were the order of the day.  But it was to be an exciting time… 

Within a year the DEC-10 that was used by all AI researchers across Britain was installed in Edinburgh and became connected to the ARPANet – it was the 6th or 7th node on that network. Our access terminals could now be used to “Telnet” across to log on to other DEC-10s.  I especially used the Stanford  machine.  There was rudimentary chat, and e-mail was started with the famous “@” character being used to address users on other hosts.  Working for the first 2 hours each morning UK time I was often one of the few people on the entire network and had access to 2 DEC-10s for my work.  Multi-User Dimensions (MUDs) were experimented with soon after in the machine I used at Stanford… and the rest is history…

Reference

Bell, D (2001) Storying cyberspace 1: material and symbolic stories, chapter 2 of An introduction to cybercultures. Abingdon: Routledge. pp6-29

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Post Scriptum …

… to my Week 1 Lifestream Summary.

I went for a wordle representation of the beginnings of my lifestream because I feel it is still in its infancy, when it’s being shaped out of a mass of disorganised threads, scraps and traces left by me on the Web. I wove the word cloud with short statements signalling different moments of the first week formative phase: moments of panic when the computer crashed and when the pages loaded slowly but also moments of apprehension when I couldn’t get to grips with the whole concept of lifestreaming, analysing each link whether it was ‘postable’, feeling the ‘stick’ of assessment but wanting to be fair in choices as for me the course is about Learning, not passing.

 

When posting quotes from Hand (2008) on Tumblr, I started looking for images of ‘circulation’, ‘deterritorialisation’, ‘networks’ and while selecting the pictures the ideas started slowly milling around in my head, strengthened with time by visual associations. At night, the fermenting scraps of online activity built into new understandings and a few new connections were forged between the concepts. I’m still struggling with them but I wouldn’t have made this little step if it weren’t for the lifestream. What if I had a port built into my brain which would transmit my entangled thoughts into the lifestream, with a little sizzling sound here and there to document a small connection being temporarily secured?

 

Lifestream by Night

 

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Week one: Floating down the lifestream…..

 

The first week of getting my Lifestream going has been challenging both in terms of getting to grips with the technology of the blog and conceiving a way of having a Lifestream that is not too random a collection of tweets, links and so on. Or perhaps a Lifestream should be random if one thinks in terms of how we often access digital culture. Nevertheless I hope to develop my Lifestream so that it reflects what is going on in the texts and activities of the week. In the first week my getting to grips with the technology and the ideology of a Lifestream was limited in its success. On the technological side I want to introduce more streams to make the Lifestream a little more interesting, and on the ideological side I want to have a more focused approach, weaving in the themes of the week more clearly.

 

However, this week there were two issues that were, in particular, raised for me in terms of the film festival and the reading. Firstly, I was particularly interested in Hand’s description of the utopian/dystopian views of digital culture. On the Utopian side, the notion that digital culture can have a democratizing function was interesting from the point of view of recent uses of Web 2.0 in social/political events over the last 6 months. The use of Facebook in communication during the ‘revolution’ in Egypt was well documented although this is not to say that the use of digital technology is inherently democratizing. Hand discusses governmental uses of digital culture, for instance in encouraging public participation in policy, presented by politicians as democratizing. However, in the case of the Arab Spring, we have also seen how besieged governments also seek to use the internet to their advantage and there can be few of us who do not greet government web consultation with a degree of cynicism.  And if we are to see digital culture as a means to empower citizens in the face of larger political organization both national and international, then what do we make of the use of Web 2.0 in the organization of the London riots, and police and politicians averred intentions for counter-use in the future. It might seem somewhat ironic that ‘in governmental circles, it is thought that digitization will help overcome the fragmentation, dislocation and anomie of contemporary civic life’ (Hand 2008, 23) given that digitzation may have led to (and the jury is out on this one) a greater organization of an expression of that very dislocation.

Trying to decide whether digital culture empowers or disempowers is a bit like deciding whether charity works: on a larger, geopolitical scale, it would be easy to be cynical, but on an ad hoc basis, as one hears of successes, the uses of the internet seem to have positive political effect, as in the story on social media giving Iranian women a voice from the Guardian this week – http://t.co/dbA98hkr.

 

‘Bendito Machine’ inspired the second issue that struck me this week. The people in the short film were portrayed as unsophisticated natives with the technological devices being almost godlike. This fitted well with Hand’s concern over how global digital culture might disrupt or even destroy local ‘authentic culture’ (Hand 2008, 18). I think there is something to be explored about digital culture in terms of colonialism and post-colonial theory. I am particularly interested in Hand’s talk of the ‘”info-rich” or “info-poor”’ (34). One might agree that a lack of material access as well as a lack of ability to use digital technologies would leave some parts of society, some countries, parts of countries or cultures behind. And yet, given Hand’s caveat on the possibility of digital culture disrupting ‘authentic culture’ (and it would be worth thinking about the implications of the difference further), I cant help but be reminded of programmes such as ‘Tribe’ that showed us peoples whose ways of life were being destroyed by the encroachment of modern industry, all being highlighted by the use of modern media. I think there is a danger of some kind of colonial notion, not necessarily geographical, that digital culture is the preserve of the enlightened with the automatic assumption that means it is desirable – ‘in other words, those with existing social and cultural capital may be best placed to take advantage of these new resources’  (Hand) – and ultimately should be desirable to all.

 

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Other Worlds in Serious Games

Simulations of real or imagined worlds have been used for many years to assist in training.

One of my favourite simulated games is the PlayStation Gran Turismo series… our long loved Toyota MR2, now no longer with us, is still available to me to take for a spin in GT5…

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Other Worlds in Film – Avatar and Pandora

The detailed realisation of Pandora, its geography, flora and fauna by James Cameron and his creative team for the film “Avatar” is a good example of the detailed imagination and background hard science that goes into the creation of an imaginary “other world”.  For some this detail and level of potential immersion in the film or its associated media and games is very appealing.

Ai'tswayon and Ikran Ai'tsyal

Ai’tswayon and his Ikran Ai’tsyal (Na’vi language for Ai fly and Ai wing) – See  http://atate.org/ai/navi/

Introduction to Pandora Youtube Clip – http://www.youtube.com/watch?v=GBGDmin_38E

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Nuestro Bendito Machine

I’ve been re-watching the excellent Bendito Machine and have decide to notionally “tag” sections of the piece with my own titles.  You can read this either as my interpretation of the story or as a (tongue in cheek) political manifesto.

  • Opening Scene: The prophet considered as an early adopter.
  • @2:28  The dangers of mass media on the young.
  • @2:37  Advocates of technology worry more about its welfare than the damage it can cause.
  • @4:03  Version 1.1, now with added terror; (or, “Corrupt Download”).
  • @5:02  The system is broken; the people want control; a new prophet seeks the light…
  • @5:26  Version 1.2 “The Freedom Patch”.
  • @5:56  System Crash.

As to the actual title, Bendito (“blessed”) Machine, I would add one word: Nuestro.  The system belongs to us as surely as does ones own faith.  If we are to worship the system then we must be sure to debug it fully, or risk its collapse.

 

 

 

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